![]() Flame material How to Make Flame Particles The shaking effect of the flame burning is represented in the flame material by superimposing the noise texture over the original texture of the flame.įigure 4. To create this effect, you make the flame materials and then use that as the particle material. The main visual presentation of the flame is a flame effect. Candle model preview Make the Flame Material Instead of making different models for different candles, three different candles are made into one model to simplify the production and use. In this example, content was already created and imported. Produce the candle model including candle mesh and material.Īrtists use special 3D modeling software to create the candle model.The production of candles is divided into two parts: Game screen performance Prepare the Candle Model The flame effect of candles is achieved by using CPU particles, and the dynamic light effect is achieved by using the light module of CPU particles.įigure 2. The light provided by the candles is intended to be adjusted according to the flame dynamics. In the initial scene of the Sinner game, candle decorations were added to better portray the game atmosphere. At the same time, powerful multicore CPU processing performance can also share part of the GPU pressure. So, why then are CPU particles still used? Because although GPU particles have absolute advantages in number, they can’t support all particle characteristics, such as the light module. The maximum number of GPU particles supported is much larger than CPU particles. ![]() ![]() The particle effect in Unreal Engine can be realized by either the GPU or CPU. This article illustrates the Unreal Engine* CPU particle effect through the example of the game Sinner: Sacrifice for Redemption. Version 4.19 of Unreal Engine* enables games to benefit from the performance of Intel® multicore processors and deliver more exciting experiences. Co-authored with: Hao Zhang, Darkstar Games
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